INDEPENDENT 3D ARTIST / GAME ART & REAL-TIME

Making worlds
feel real.

Game-ready assets, hard-surface models and characters built with purpose, detail and a sharp eye for the final frame.

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SELECTED WORK / 01 — 05

Featured projects.

Cinematic environments, characters and game-ready assets.

THE ARTIST / 01

Crafted for the
world it lives in.

I’m a 3D artist focused on game-ready assets, hard-surface work and characters.

Over six years in 3D, I’ve built a workflow that carries an idea from modeling and sculpting through retopology, UVs, PBR texturing and real-time delivery. I work across realistic, stylized, medieval and fantasy projects, using Blender, Substance Painter and InstaMAT.

Whether you have a complete concept or an early direction, I can help shape the asset and keep feedback in the loop as it develops.

01 GAME-READY FOCUS
02 MODEL TO TEXTURE
03 REAL-TIME DELIVERY

WHAT I DO / 02

Services.

From an individual prop to a larger asset set, each piece is shaped for its intended use.

01

Game-ready assets

Props, weapons and modular pieces prepared for real-time projects.

02

Hard-surface modeling

Clean models built from references, concepts or an agreed visual direction.

03

Characters & creatures

Modeling, sculpting, retopology, UVs and presentation.

04

PBR texturing

Baking and material work with engine-ready texture outputs.

05

Retopology & UVs

Practical topology and layouts suited to the asset and its pipeline.

06

Real-time delivery

FBX, GLB/GLTF, OBJ and texture maps for real-time use.

HAVE SOMETHING IN MIND?

Let's build
something great.

Available for commissions, larger projects and ongoing collaboration. Share your idea and we can discuss the next steps.