Game-ready assets
Props, weapons and modular pieces prepared for real-time projects.
INDEPENDENT 3D ARTIST / GAME ART & REAL-TIME
Game-ready assets, hard-surface models and characters built with purpose, detail and a sharp eye for the final frame.
SELECTED WORK / 01 — 04
Cinematic environments, character work and game-ready assets.

A cinematic character study within a fractured underground castle.

A dock environment set deep inside a cave.

Armor, form and material explored from a reference illustration.
Weapons, modular pieces and hard-surface work for real-time use.
THE ARTIST / 01
I’m a 3D artist focused on game-ready assets, hard-surface work and characters.
Over six years in 3D, I’ve built a workflow that carries an idea from modeling and sculpting through retopology, UVs, PBR texturing and real-time delivery. I work across realistic, stylized, medieval and fantasy projects, using Blender, Substance Painter and InstaMAT.
Whether you have a complete concept or an early direction, I can help shape the asset and keep feedback in the loop as it develops.
WHAT I DO / 02
From an individual prop to a larger asset set, each piece is shaped for its intended use.
Props, weapons and modular pieces prepared for real-time projects.
Clean models built from references, concepts or an agreed visual direction.
Modeling, sculpting, retopology, UVs and presentation.
Baking and material work with engine-ready texture outputs.
Practical topology and layouts suited to the asset and its pipeline.
FBX, GLB/GLTF, OBJ and texture maps for real-time use.
HAVE SOMETHING IN MIND?
Available for commissions, larger projects and ongoing collaboration. Share your idea and we can discuss the next steps.